![]() ![]() ![]() In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. Soft counters play a major role, while still having some hard counter units. ![]() The game in general is more tactical and positional but still fast paced. For example most units benefit from a high ground advantage. Every unit has to be microed differently and the terrain plays a prominent role. Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved).
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